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An Entity of Type : dbkwik:resource/rYXggXzDbQpHIPES4Yl-0g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Yoshio Sakamoto is a game designer who works at Nintendo. He is best known for his work on the Metroid series. His first video game was Donkey Kong on the Game & Watch where he designed the barrels. Following this, he worked on several Game & Watch games and worked on Donkey Kong Jr. He worked on several classic Nintendo Entertainment System games including Metroid and Kid Icarus. He became very well known after he directed the Super Nintendo Entertainment System classic Super Metroid. He followed up on that game by heading a couple of Virtual Boy titles, only to return to the Metroid series later with Metroid Fusion, Metroid: Zero Mission and Metroid: Other M. In the mean time, he started working on the WarioWare series, which led to future wacky games in Rhythm Heaven and Tomodachi Colle

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  • Yoshio Sakamoto
  • Yoshio Sakamoto
  • Yoshio Sakamoto
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  • Yoshio Sakamoto (坂本 賀勇, Sakamoto Yoshio; 23 luglio 1959) è un game designer giapponese che lavora per la Nintendo. È il co-creatore della serie di Metroid, avendo lavorato come direttore, designer degli scenari e scrittore della storia per molti titoli della serie.
  • Yoshio Sakamoto es un director, diseñador de escenarios y guionista de videojuegos que trabaja para Nintendo. Es conocido por su trabajo como director de los videojuegos de la saga Metroid.
  • Yoshio Sakamoto is a game designer who works at Nintendo. He is best known for his work on the Metroid series. His first video game was Donkey Kong on the Game & Watch where he designed the barrels. Following this, he worked on several Game & Watch games and worked on Donkey Kong Jr. He worked on several classic Nintendo Entertainment System games including Metroid and Kid Icarus. He became very well known after he directed the Super Nintendo Entertainment System classic Super Metroid. He followed up on that game by heading a couple of Virtual Boy titles, only to return to the Metroid series later with Metroid Fusion, Metroid: Zero Mission and Metroid: Other M. In the mean time, he started working on the WarioWare series, which led to future wacky games in Rhythm Heaven and Tomodachi Colle
  • Yoshio Sakamoto (坂本 賀勇 Sakamoto Yoshio, born July 23, 1959) is a Japanese game designer who works for Nintendo. He is the co-creator of the Metroid series having worked as director, scenario designer, or script writer for many of the titles. Sakamoto claimed in a Super Metroid interview that he was the only one to know where Samus Aran's beauty mark was, which later turned up in Metroid: Other M under the left side of her lip.
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Individual Name
  • Yoshio Sakamoto
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  • Game designer
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Nome
  • Yoshio Sakamoto
Título
  • Exclusive: Metroid designer Yoshio Sakamoto speaks!
  • Rap Sheet - Person : Yoshio Sakamoto
  • Yoshio Sakamoto
Name
  • Yoshio Sakamoto
Type
  • Person
DOB
  • 1959-07-23(xsd:date)
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  • 24(xsd:integer)
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  • Sakamoto
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Class
  • B
firstgame
  • Donkey Kong Jr.
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  • 1(xsd:integer)
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Position
  • Executive Officer
Born
  • 1959-07-23(xsd:date)
  • Japan
Quote
  • The methods and strategies which I employ are the same: I use control, mood, tense, foreshadowing, and contrast. The experience of thinking something is funny, cool, or scary is about having feelings moved.
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  • 2005(xsd:integer)
abstract
  • Yoshio Sakamoto (坂本 賀勇 Sakamoto Yoshio, born July 23, 1959) is a Japanese game designer who works for Nintendo. He is the co-creator of the Metroid series having worked as director, scenario designer, or script writer for many of the titles. Sakamoto grew up with Nintendo toys, which he noted to be inventive and occasionally "strange". The company hired him in 1982 when he came out of art college. Recruited by Shigeru Miyamoto, his first position was as designer on the team behind Donkey Kong Jr. He turned to the Nintendo Entertainment System afterward, helping design Kid Icarus and directing Metroid, both 1986. Following the original Metroid, Sakamoto has directed all Metroid games produced internally by Nintendo except Metroid II: Return of Samus. These are Super Metroid (1994), Metroid Fusion (2002), and Metroid: Zero Mission (2004). He also supervised the production of Retro Studios's Metroid Prime (2002) and Metroid Prime 2: Echoes (2004), although he did not seem to have an in-depth role in the production of these games. He was also editorial supervisor/general editor for the 2002 manga. Sakamoto claimed in a Super Metroid interview that he was the only one to know where Samus Aran's beauty mark was, which later turned up in Metroid: Other M under the left side of her lip. In 2014, Sakamoto stated that he does not wish to return to traditional game series anytime soon as he wishes to "challenge himself" to create new experiences and draw new players.[1]
  • Yoshio Sakamoto (坂本 賀勇, Sakamoto Yoshio; 23 luglio 1959) è un game designer giapponese che lavora per la Nintendo. È il co-creatore della serie di Metroid, avendo lavorato come direttore, designer degli scenari e scrittore della storia per molti titoli della serie.
  • Yoshio Sakamoto is a game designer who works at Nintendo. He is best known for his work on the Metroid series. His first video game was Donkey Kong on the Game & Watch where he designed the barrels. Following this, he worked on several Game & Watch games and worked on Donkey Kong Jr. He worked on several classic Nintendo Entertainment System games including Metroid and Kid Icarus. He became very well known after he directed the Super Nintendo Entertainment System classic Super Metroid. He followed up on that game by heading a couple of Virtual Boy titles, only to return to the Metroid series later with Metroid Fusion, Metroid: Zero Mission and Metroid: Other M. In the mean time, he started working on the WarioWare series, which led to future wacky games in Rhythm Heaven and Tomodachi Collection. In late 2011 , Sakamoto was promoted from his position as head of Software Planning and Development Group 1, to the Deputy General Manager of the Software Planning and Development Department an later Executive Officer in the Nintendo Entertainment Planning and Development Department.
  • Yoshio Sakamoto es un director, diseñador de escenarios y guionista de videojuegos que trabaja para Nintendo. Es conocido por su trabajo como director de los videojuegos de la saga Metroid.
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