There are many places to go in SmallWorlds, but they can be easily grouped into the following categories:
* Public - Areas run by Outsmart
* Shops - Areas run by Outsmart; intended for shopping
* Private - Areas owned by players
* Open - anyone can visit
* Locked - restricted access (lock icon) "Places" is also virtually synonymous with rooms since each place is really a room.
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| - There are many places to go in SmallWorlds, but they can be easily grouped into the following categories:
* Public - Areas run by Outsmart
* Shops - Areas run by Outsmart; intended for shopping
* Private - Areas owned by players
* Open - anyone can visit
* Locked - restricted access (lock icon) "Places" is also virtually synonymous with rooms since each place is really a room.
- A list of the military classifications of places in Graal:
* Valerock City (Snow Town)
* Baratheon (York)
* Avalon
* Air Asia
* Dozer's
* State Island (Belle[Delta], the place with the most State History, officially recognized as State Island)
* SNC (Imperian Base of Operations)
* Castle Throne Room (Imperian Historical Site)
* Caldera (State's first on map military base)
- This article explains the functions of certain places in Calvin and Hobbes:
- This is a list of places you will visit or learn of in the game. S.C.O.U.R.G.E. Headquarters - This is where your journey starts. Sabien's Library - An ancient library, inhabitated by a clumsy mage. Thuzgol - The underground dwarven city. Temple of Hornaxx - Home of the minor deity of Arguments. The Tower - The lair of an undead wizard. Abyss - The dimension of pain and hopelessness. Mothrazu's Lair - The hideout of a lunatic druid. Emeril - An island in the west, and source of a huge problem. This article is a . You can help My English Wiki by expanding it.
- Borderlands makes extensive use of instanced gameplay. An "Instance" is an area within a game that is generated for each group playing. By placing the game content into the confines of a number of instances, a game can restrict the number of rendered objects that the player's hardware has to keep track of within the game environment and therefore maximise system performance. In multiplayer games instances also aid server processing and network demands. For a more comprehensive description of an instance see Instance dungeon.
- Places on Earth on Muppet Wiki:
- Places on campus and off campus.
- The main setting in the Trudi Canavan stories.
- The majority of stories in the various Judge Dredd Publications take place in Mega-City One, a futuristic New York City sprawling along most of the North American east coast. From time to time, however, Judge Dredd's escapades have taken him to other places in his world, exploring other mega cities such as Brit-Cit and East-Meg One as well as the radiated deserts known as the "Cursed Earth", and even into space and onto other planets.
- Places: Spyglass The Inn Treasure Island Hispaniola
- This is a list of places in everything Pokemon related... with the routes being everywhere.
- In the fictional Marvel Comics universe, the X-Mansion, the common name for the Xavier Mansion, is the base of operations and training site of the X-Men and the location of a school for mutant teenagers, the Xavier Institute for Higher Learning, formerly Xavier's School for Gifted Youngsters. It is also the worldwide headquarters of the X-Corporation. Its address is 1407 Graymalkin Lane, Salem Center (part of the town of North Salem), located in the very northeast corner of Westchester County.
- Napier Street (3) Diane takes a carriage from there when she does not wish to use the Tremontaine carriage. Roehaven Townhouse (5) Tremontaine House (1)
- This is a list of the places in the series
* Korsbæk
* Fedet
* Copenhagen
* Skjern
- ... to launch your boat, ...to take the family for the day, ...for a great meal, ...to get your permits, ... It's E A S Y All you have to do is click on the edit, make your change, save the page, done.
- Places of the Eddings novels 1. Pawn of Prophecy
* Faldor's Farm, Sendaria
* Darine, Sendaria
* Winold, Sendaria
* Muros, Sendaria
* Camaar, Sendaria
* Sendar, Sendaria (the capital)
* Cherek Bore
* Val Alorn / Cherek 2. Queen of Sorcery 3. Magician's Gambit 4. Castle of Wizardry 5. Enchanters' End Game 1. Guardians of the West
* Riva
* The Vale of Aldur
* Boktor
* Arendia including Vo Mandor
* Tol Honeth
* Jarviksholm
* Rheon 2. King of the Murgos 3. Demon Lord of Karanda 4. The Sorceress of Darshiva 5. The Seeress of Kell
- Rappelz consists of a vast continent with a Trainee Island located off the southeast coast. The main continent is comprised of many different environments including fields, forests, swamps, deserts and ice covered mountain ranges. All players begin on the Trainee Island and then progress to the main continent after meeting certain requirements. Where they begin on the main continent is dependent on the race they selected. Deva begin in Laksy, Asura begin in Katan, and Gaia begin in Horizon. Image:Rappelz Epic 7.png Click for a complete list of locations in Rappelz.
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| - There are many places to go in SmallWorlds, but they can be easily grouped into the following categories:
* Public - Areas run by Outsmart
* Shops - Areas run by Outsmart; intended for shopping
* Private - Areas owned by players
* Open - anyone can visit
* Locked - restricted access (lock icon) "Places" is also virtually synonymous with rooms since each place is really a room.
- A list of the military classifications of places in Graal:
* Valerock City (Snow Town)
* Baratheon (York)
* Avalon
* Air Asia
* Dozer's
* State Island (Belle[Delta], the place with the most State History, officially recognized as State Island)
* SNC (Imperian Base of Operations)
* Castle Throne Room (Imperian Historical Site)
* Caldera (State's first on map military base)
- This article explains the functions of certain places in Calvin and Hobbes:
- Rappelz consists of a vast continent with a Trainee Island located off the southeast coast. The main continent is comprised of many different environments including fields, forests, swamps, deserts and ice covered mountain ranges. All players begin on the Trainee Island and then progress to the main continent after meeting certain requirements. Where they begin on the main continent is dependent on the race they selected. Deva begin in Laksy, Asura begin in Katan, and Gaia begin in Horizon. Image:Rappelz Epic 7.png Besides the main continent and Trainee Island, there is also Veiled Island located off the northwest cost and designed for high level players, the Flea Market where players can set up Item Shops, and the Hidden Village which is a town only accessible to those who have purchased a pass in the Cash Shop. Click for a complete list of locations in Rappelz. There is an World Map from Epic 6 with general mob levels and their locations. Please note that this map is an older version of the current in game map and some information may be outdated.
- This is a list of places you will visit or learn of in the game. S.C.O.U.R.G.E. Headquarters - This is where your journey starts. Sabien's Library - An ancient library, inhabitated by a clumsy mage. Thuzgol - The underground dwarven city. Temple of Hornaxx - Home of the minor deity of Arguments. The Tower - The lair of an undead wizard. Abyss - The dimension of pain and hopelessness. Mothrazu's Lair - The hideout of a lunatic druid. Emeril - An island in the west, and source of a huge problem. This article is a . You can help My English Wiki by expanding it.
- Borderlands makes extensive use of instanced gameplay. An "Instance" is an area within a game that is generated for each group playing. By placing the game content into the confines of a number of instances, a game can restrict the number of rendered objects that the player's hardware has to keep track of within the game environment and therefore maximise system performance. In multiplayer games instances also aid server processing and network demands. For a more comprehensive description of an instance see Instance dungeon.
- Places on Earth on Muppet Wiki:
- Places on campus and off campus.
- The main setting in the Trudi Canavan stories.
- The majority of stories in the various Judge Dredd Publications take place in Mega-City One, a futuristic New York City sprawling along most of the North American east coast. From time to time, however, Judge Dredd's escapades have taken him to other places in his world, exploring other mega cities such as Brit-Cit and East-Meg One as well as the radiated deserts known as the "Cursed Earth", and even into space and onto other planets.
- Places: Spyglass The Inn Treasure Island Hispaniola
- This is a list of places in everything Pokemon related... with the routes being everywhere.
- In the fictional Marvel Comics universe, the X-Mansion, the common name for the Xavier Mansion, is the base of operations and training site of the X-Men and the location of a school for mutant teenagers, the Xavier Institute for Higher Learning, formerly Xavier's School for Gifted Youngsters. It is also the worldwide headquarters of the X-Corporation. Its address is 1407 Graymalkin Lane, Salem Center (part of the town of North Salem), located in the very northeast corner of Westchester County.
- Places of the Eddings novels 1. Pawn of Prophecy
* Faldor's Farm, Sendaria
* Darine, Sendaria
* Winold, Sendaria
* Muros, Sendaria
* Camaar, Sendaria
* Sendar, Sendaria (the capital)
* Cherek Bore
* Val Alorn / Cherek 2. Queen of Sorcery
* Ruins of Vo Wacune
* Forests of Arendia
* Count Reldegen's house ("castle")
* serf villages
* Tolnedran hostels
* Elgon's Tor
* Plains of Arendia
* Sir Oltorain's castle
* Great Arendish Fair
* Vo Ebor
* Vo Mimbre
* The Great West Road
* Tolnedran Northern Forest (Forest of Vordue)
* a "sizable town"
* the white house of Count Dravor
* the Broad Valley of the Nedrane River
* Tol Honeth
* Tol Borune
* random glade with a large pool, stream, and waterfall
* Wood of the Dryads
* Nyissa
* Sthiss Tor (including the docks, Droblek's house, and Palace) 3. Magician's Gambit
* Nyissa
* Mountains into Maragor; mountain settlement/camp
* District of the Marags, ruins of Mar Amon, Hills of Maragor
* valley/gorge, mountains, the Cave ("cave of the gods")
* brook, foothills of the Vale of Aldur
* Vale of Aldur
* Mountains of Ulgoland, valley, tree shelter
* Prolgu; "Relg's Route" underground
* Plains of Algaria
* Eastern Escarpment; wilderness of Mishrak ac Thull
* South Caravan Route
* Resupply Station
* Barren wilderness of Cthol Murgos; black sand dunes
* Tarn of Cthok, Grey mud geysers, quicksand
* Rak Cthol 4. Castle of Wizardry
* Caves of Rak Cthol
* Wasteland of Murgos / Cthol Murgos
* Eastern Escarpment
* Algaria (plains, fording the Aldur River)
* The Stronghold
* Ulgoland / Prolgu / caves
* Southern Sendaria (southeast of Muros)
* Sulturn
* Medalia
* Faldor's Farm
* Sendar
* Riva (city)
* Sendaria - Beach, North side of the Seline River
* City of Seline
* Darine
* Causeway (on side of the fens) and Tolnedran hostel
* fens of Algaria and Drasnia
* Boktor
* Northern Caravan Route
* Sendaria
* Arendia
* Vo Astur / Asturia
* Vo Wacune
* plain before city of Vo Mimbre
* Tol Honeth / northern Tolnedran plains 5. Enchanters' End Game
* Gar og Nadrak
* gorge
* Yar Gurak
* forests of Gar og Nadrak
* random mining town
* River Cordu
* Yar Nadrak
* scattered settlements
* tree line to foothills
* Morindland (featureless plain)
* Land Bridge (reef, boulders)
* Ancient Mallorea
* foothills of Ulgoland, mountain passes
* plains of Algaria, The Stronghold
* Eastern Escarpment
* Forts of Mishrak ac Thull
* Wilderness of Mishrak ac Thull; River Mardu
* Thull Mardu and the Battle of Thull Mardu
* Large pavillion on the plains of Mishrak ac Thull
* Thull Zelik/Yar Marak, River Cordu
* District of Mal Camat - beach
* Northern Ancient Mallorea
* Cthol Mishrak
* Eastern Escarpment
* Caves of Prolgu 1. Guardians of the West
* Riva
* The Vale of Aldur
* Boktor
* Arendia including Vo Mandor
* Tol Honeth
* Jarviksholm
* Rheon 2. King of the Murgos
* Prolgu
* Great Arendish Fair
* Tol Honeth
* The Wood of the Dryads
* Sthiss Tor
* Eastern Nyissa
* Wilderness of Cthol Murgos
* Great Desert of Araga
* Mount Kahsha
* Rak Urga
* Great Western Sea
* Gorand Sea
* Lake Cthaka
* Great Southern Forest
* Isle of Verkat 3. Demon Lord of Karanda
* Rak Hagga
* Eastern Sea
* coast of Camat
* Mal Zeth
* Mal Rakuth
* Mal Yaska
* smuggler's cave
* Ashaba
* Lake Karanda
* Jenn
* Karand
* Mountains of Zamad
* small mountain lake with a natural cave 4. The Sorceress of Darshiva
* Boktor
* Rak Urga
* (assumed) Mal Zeth
* Karand
* Central Voresbo
* Rengel
* Celanta
* Jarot
* Melcena (island)
* Selda
* Peldane
* River Magan
* Sthiss Tor
* Vo Mandor
* Maga Renn
* Darshiva 5. The Seeress of Kell
* Dalasian Protectorates
* Boktor
* Sthiss Tor
* Rak Urga
* Balasa
* The Southern tip of the Isle of Verkat
* Kell
* Sthiss Tor
* Yar Nadrak
* Tol Honeth
* Dal Zerba
* Dal Finda
* Lengha
* Perivor and Dal Pervior
* Dal Esta
* The Place Which Is No More
* Rak Urga
* Boktor
* Rak Urga
* Sthiss Tor
* Vo Mimbre
* Sendar
* Muros
* The Algarian Stronghold
* The Vale of Aldur
* Riva
* the beaches (on the coast) of Sendaria
* The Vale of Aldur
- Napier Street (3) Diane takes a carriage from there when she does not wish to use the Tremontaine carriage. Roehaven Townhouse (5) Tremontaine House (1)
- This is a list of the places in the series
* Korsbæk
* Fedet
* Copenhagen
* Skjern
- ... to launch your boat, ...to take the family for the day, ...for a great meal, ...to get your permits, ... It's E A S Y All you have to do is click on the edit, make your change, save the page, done.
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