About: Lord of Change   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Lord of Change is an insidious Greater-Daemon of Tzeentch, the Chaos-God of Change and Sorcery. Lords of Change are creatures born from some impossible nightmare, immense bird-like daemons with shimmering skin, wicked curved beaks and multi-coloured, spectrum-shattering wings. Those who gaze upon these twisted prisms of pure magic begin to feel their sanity shred and reason slip away. Faced by a being of change incarnate, bedrock beliefs crumble and twist, and the mind seeks firm purchase in vain. Treachery, deceit, capriciousness: these are the hallmarks of the Lords of Change. Tzeentch’s greatest servants weave scheme upon scheme, a dense tangle of intermingling threads, so convoluted and eon-spanning that none can grasp their true purpose. A confrontation with a Lord of Change is like

AttributesValues
rdfs:label
  • Lord of Change
  • Lord Of Change
  • Lord of Change
rdfs:comment
  • A Lord of Change is an insidious Greater-Daemon of Tzeentch, the Chaos-God of Change and Sorcery. Lords of Change are creatures born from some impossible nightmare, immense bird-like daemons with shimmering skin, wicked curved beaks and multi-coloured, spectrum-shattering wings. Those who gaze upon these twisted prisms of pure magic begin to feel their sanity shred and reason slip away. Faced by a being of change incarnate, bedrock beliefs crumble and twist, and the mind seeks firm purchase in vain. Treachery, deceit, capriciousness: these are the hallmarks of the Lords of Change. Tzeentch’s greatest servants weave scheme upon scheme, a dense tangle of intermingling threads, so convoluted and eon-spanning that none can grasp their true purpose. A confrontation with a Lord of Change is like
  • A Lord of Change's appearance is as bewildering as it is terrifying -- an ever-changing, multi-hued form that defies mortal reasoning or logic. However, its most haunting features are its eyes. Within their infinite depths lies the paradoxical wisdom of Tzeentch, and none can withstand the sustained scrutiny of a Lord of Change's gaze without losing their sanity. It is said that when a Lord of Change looks upon a man, that man's soul is opened like a book, revealing his hopes and dreams, as well as the truth of his ultimate failure or success. A Greater Daemon of Tzeentch is driven by the need to redirect the predictable course of history itself and to set it upon a new, unexpected path. Because of this, a Lord of Change revels in dashing the hopes of the ambitious upon the ground even whi
  • The Lord of Change, known also as the Watching Lords, the Eyes of Tzeentch and the Feathered Lords, are the Greater Deamons of Tzeentch blessed with the ability to see into the future and the past, to see the larger workings of the unfolding randomness that makes up the foundations of reality. Armed with incredible cunning and the timeless wisdom of their infernal master, they detest the confining bindings that stability and familiarity represent.
  • The Lord of Change is blessed with the multi-layered cunning and timeless wisdom of Tzeentch himself, a deep and subtle understanding of the mortal fears that drive the world within its well-worn rut. How thoroughly the daemon understands and how much he despises the entrapping comforts of stability and familiarity. Nothing pleases him more than to see the world broken and made anew, to redirect the course of life or even history itself, to spill mortal hopes upon the ground while raising the ambitions of others up to an unexpected pinnacle of power.
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T
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WP
  • 90(xsd:integer)
I
  • 100(xsd:integer)
Type
  • Daemons
S
  • 7(xsd:integer)
Fel
  • 30(xsd:integer)
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dbkwik:wfrp1e/prop...iPageUsesTemplate
dbkwik:warhammer-4...iPageUsesTemplate
dbkwik:warhammer40...iPageUsesTemplate
W
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Species
  • Greater Daemons
A
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WS
  • 90(xsd:integer)
cl
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ld
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int
  • 90(xsd:integer)
BS
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M
  • 6(xsd:integer)
abstract
  • The Lord of Change is blessed with the multi-layered cunning and timeless wisdom of Tzeentch himself, a deep and subtle understanding of the mortal fears that drive the world within its well-worn rut. How thoroughly the daemon understands and how much he despises the entrapping comforts of stability and familiarity. Nothing pleases him more than to see the world broken and made anew, to redirect the course of life or even history itself, to spill mortal hopes upon the ground while raising the ambitions of others up to an unexpected pinnacle of power. It is a playful and wreckful mind that lies behind the bird-like gaze of the Lord of Change, deeply intelligent, yet as uncaring of consequence as it is fascinated by it. The Lord of Change is like a child playing upon some gigantic anthill, poking with a stick at its inhabitants and laughing at the hopeless antics of their defence. A Lord of Change is winged and feathered, but its most memorable feature is its head and, in particular, its eyes. For within the depths of its eyes lies all the widsom and understanding of Tzeentch, so that few mortals can withstand the scrutiny of its gaze. It is said that when a Lord of Change looks upon a mortal, it sees not only the creature's flesh and blood, but also all its hopes and dreams, as well as their ultimate failure of realisation. The daemon's craning neck sits on a narrow feathered body and its wings spread out behind in multi-coloured splendour. Lords of Change are often blue or yellow, but individuals may change colour if it suits them, adopting the striking plumage of the rainbow. Lords of Change do not regard it as essential to retain constancy of colour or appearance unless it pleases them to do so. The Lord of Change is the supreme manipulator of the affairs of the living. His Champions move through the world at his bidding, undertaking whatever task he has set them: a killing, the raising of some mortal to power, the destruction of potential rivals, and a thousand occurences that might easily be mistaken for chance. Yet all events are pieces which fall into a complex and ever-changing plan - a plan beyond the comprehension of mere mortals. The constant appraisal of the world and interference in its progress is not always so subtle. Change can also be violent and sudden and the Lord of Change is not above waging war to further its aims. The most potent weapon of Tzeentch is not brute force but magic. The Lord of Change is a powerful magician as well as an erudite tactician. If the daemon prefers to remain uncommitted in battle, it is not through lack of courage or ferocity, but because it likes to direct its forces and control the flow of the fighting.
  • A Lord of Change's appearance is as bewildering as it is terrifying -- an ever-changing, multi-hued form that defies mortal reasoning or logic. However, its most haunting features are its eyes. Within their infinite depths lies the paradoxical wisdom of Tzeentch, and none can withstand the sustained scrutiny of a Lord of Change's gaze without losing their sanity. It is said that when a Lord of Change looks upon a man, that man's soul is opened like a book, revealing his hopes and dreams, as well as the truth of his ultimate failure or success. A Greater Daemon of Tzeentch is driven by the need to redirect the predictable course of history itself and to set it upon a new, unexpected path. Because of this, a Lord of Change revels in dashing the hopes of the ambitious upon the ground even while raising penniless nobodies to the pinnacle of power. A Lord of Change is blessed with multi-layered cunning and blazing intelligence, as well as a deep understanding of the causality that drives the galaxy in its well-worn rut. There is nothing a Lord of Change despises more than the entrapping comforts of stability and familiarity, and nothing that will please one more than to see worlds broken and made anew. A Greater Daemon of Tzeentch delights in bringing order to ruin so that all may be reshaped and directed to a new path, before that, too, is changed. His minions move throughout realspace, undertaking whatever task he has set them: the killing of a minor mortal, a whisper in a commander's ear, the stealing of a worthless artefact and a thousand other seemingly unrelated occurrences that are mistaken for happenstance. Yet each falls into the Greater Daemon's own devious plan and furthers his labyrinthine schemes.
  • A Lord of Change is an insidious Greater-Daemon of Tzeentch, the Chaos-God of Change and Sorcery. Lords of Change are creatures born from some impossible nightmare, immense bird-like daemons with shimmering skin, wicked curved beaks and multi-coloured, spectrum-shattering wings. Those who gaze upon these twisted prisms of pure magic begin to feel their sanity shred and reason slip away. Faced by a being of change incarnate, bedrock beliefs crumble and twist, and the mind seeks firm purchase in vain. Treachery, deceit, capriciousness: these are the hallmarks of the Lords of Change. Tzeentch’s greatest servants weave scheme upon scheme, a dense tangle of intermingling threads, so convoluted and eon-spanning that none can grasp their true purpose. A confrontation with a Lord of Change is likely to occur when and where the creature wills it. Few have ever managed to get the drop on these servants of Tzeentch, for the Changer of Ways is the master of destiny itself, and his greatest servants possess a portion of that power.
  • The Lord of Change, known also as the Watching Lords, the Eyes of Tzeentch and the Feathered Lords, are the Greater Deamons of Tzeentch blessed with the ability to see into the future and the past, to see the larger workings of the unfolding randomness that makes up the foundations of reality. Armed with incredible cunning and the timeless wisdom of their infernal master, they detest the confining bindings that stability and familiarity represent. And so they devote themselves to breaking the world and making it anew. Each furthers his agenda, but all shatter the structures of mortals to recreate them only to destroy them once again. The Eyes of Tzeentch are as unfathomable as their master, playful in their manipulations of mortals, though tempered by a keen intellect that enables them to see every consequence of every action they take. As manifestations of the Grand Schemer, the Lords of Change are hideously unpredictable and manipulative. They are the most readily summoned but also most likely to give false or misleading advice and prophecies to further their own eternal schemes. Many Champions make pacts with these Daemons and benefit greatly only for their plans and ambitions to disastrously come to nothing and leave them as twisted spawn rife with mutation. But should a Champion be cunning enough to outwit such a creature, the rewards are almost limitless. Mutation, division, strife, and discord are its goals, and many are the mortal, shortsighted fools who would follow the capricious Lord of Change, to be broken upon their own convoluted scheming.
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