rdfs:comment
| - One day, the beautiful world of Ripple Star was overshadowed by a great darkness--specifically, a cloud of Dark Matter. To prevent Ripple Star's crystal from falling into the wrong hands, the Princess launches it into outer space with one of her fairies, Ribbon. But Dark Matter attacks the crystal, causing it to shatter into several pieces. This game is the third and final part of The Dark Matter Trilogy, the previous entries being Kirby's Dreamland 2 and Kirby's Dreamland 3, and thus inherits their more slow paced, simplistic gameplay and more whimsical, dream-like art direction and music.
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abstract
| - One day, the beautiful world of Ripple Star was overshadowed by a great darkness--specifically, a cloud of Dark Matter. To prevent Ripple Star's crystal from falling into the wrong hands, the Princess launches it into outer space with one of her fairies, Ribbon. But Dark Matter attacks the crystal, causing it to shatter into several pieces. ...Meanwhile, Kirby is watching a meteor shower when Ribbon lands on him holding what's left of the Crystal. A second shard falls on Kirby shortly thereafter; when he offers it to Ribbon, the crystals recombine. Ribbon then explains to Kirby (via pantomime) that those shooting stars are the other crystal shards, which must be collected in order to save Ripple Star. Kirby is more than happy to help, so he sets off with Ribbon on a quest across several planets. Kirby 64: The Crystal Shards is the first game in the Kirby series to go 3D; while the action played on a 2D plane for the most part, enemies would occasionally fly at Kirby from the "background" to menace him. One of the most memorable gameplay mechanics from the game was the expanding of Kirby's "copy" powers; Kirby was able to mix powers from different enemies to make new ones (for example, the combination of Fire + Rock turns Kirby into a living, aimable volcano). This game is the third and final part of The Dark Matter Trilogy, the previous entries being Kirby's Dreamland 2 and Kirby's Dreamland 3, and thus inherits their more slow paced, simplistic gameplay and more whimsical, dream-like art direction and music.
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