About: Diplomatic Reaction   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A "Diplomatic Reaction" is the term for an action a player takes, which another player might like or dislike enough to cause a shift in Visible Relation, and other diplomatic variables. The person taking an action will be referred as the "triggering player", the other the "reacting player". Each Diplomatic Reaction has a base strength and message associated with it, depending on the source event. However, the message can be "empty" meaning the event will only change the variables, but the AI does not intend to talk to the human player about it. Note that if the triggering players is another AI, the message is ignored, it would serve no purpose as it wouldn't be shown to the human player, and AI to AI Diplomacy is not detailed enough to have a warning message based system. As such, Diplomat

AttributesValues
rdfs:label
  • Diplomatic Reaction
rdfs:comment
  • A "Diplomatic Reaction" is the term for an action a player takes, which another player might like or dislike enough to cause a shift in Visible Relation, and other diplomatic variables. The person taking an action will be referred as the "triggering player", the other the "reacting player". Each Diplomatic Reaction has a base strength and message associated with it, depending on the source event. However, the message can be "empty" meaning the event will only change the variables, but the AI does not intend to talk to the human player about it. Note that if the triggering players is another AI, the message is ignored, it would serve no purpose as it wouldn't be shown to the human player, and AI to AI Diplomacy is not detailed enough to have a warning message based system. As such, Diplomat
dcterms:subject
abstract
  • A "Diplomatic Reaction" is the term for an action a player takes, which another player might like or dislike enough to cause a shift in Visible Relation, and other diplomatic variables. The person taking an action will be referred as the "triggering player", the other the "reacting player". Each Diplomatic Reaction has a base strength and message associated with it, depending on the source event. However, the message can be "empty" meaning the event will only change the variables, but the AI does not intend to talk to the human player about it. Note that if the triggering players is another AI, the message is ignored, it would serve no purpose as it wouldn't be shown to the human player, and AI to AI Diplomacy is not detailed enough to have a warning message based system. As such, Diplomatic Reactions that repeatedly generate warnings leading to a war or broken treaty will not do so between AI players, unless the loss of Visible Relations causes them to do so through the Need for War check.
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