Dave D. Taylor is a programmer who worked for id Software between 1993 and 1996 and was involved with the development of the Doom games and Quake. He created ports of both games to Irix, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D. He describes himself as the "spackle coder" on Doom, writing unglamorous but essential things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system. The Doom II music track "The Dave D. Taylor Blues" is named for him, as is the "IDDT" cheat code.
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| - Dave D. Taylor is a programmer who worked for id Software between 1993 and 1996 and was involved with the development of the Doom games and Quake. He created ports of both games to Irix, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D. He describes himself as the "spackle coder" on Doom, writing unglamorous but essential things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system. The Doom II music track "The Dave D. Taylor Blues" is named for him, as is the "IDDT" cheat code.
- David D. Taylor es un programador que trabajaba para id Software entre 1993 y 1996 y que participó en el desarrollo de los juegos de Doom y Quake. Él creó los ports de ambos juegos a Irix, AIX, Solaris y Linux, y ayudó a programar los ports Atari Jaguar de Doom y Wolfenstein 3D. Se describe a sí mismo como el "codificador masilla" en Doom, escribiendo cosas poco glamorosas pero esenciales tales como la barra de estado, la integración de la biblioteca de sonido, el Automapa, las transiciones de nivel, los códigos de trucos y el sistema de chat de la red.
- __NOEDITSECTION__ Image:Information-silk.png|Character Template rect 0 0 20 20 Staff Template desc none Dave Taylor Real Name David Taylor Pseudonyms Dave Taylor Employers [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]] , [[|]][[Category: Staff]] , [[|
- Played collegiate hockey at Clarkson University, where he still holds the school record for career points (251) goals (98) and assists (153) as well as single season goals (41) assists (67) and points (108) in the 1976–77 campaign; in comparison, opposing teams scored a combined 127 goals on Clarkson that year.
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| - Los Angeles Kings
- Winner of the Bill Masterton Memorial Trophy
- Winner of the King Clancy Memorial Trophy
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- 1991(xsd:integer)
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| - Played collegiate hockey at Clarkson University, where he still holds the school record for career points (251) goals (98) and assists (153) as well as single season goals (41) assists (67) and points (108) in the 1976–77 campaign; in comparison, opposing teams scored a combined 127 goals on Clarkson that year. Taylor was a member of the Triple Crown Line along with center Marcel Dionne and left winger Charlie Simmer. All three scored more than 100 points in the 1980–81 season with the LA Kings; Taylor scoring 112 points that season (with Dionne and Simmer scoring 135 and 105 points, respectively). He holds the Kings record for games played with 1111.
- David D. Taylor es un programador que trabajaba para id Software entre 1993 y 1996 y que participó en el desarrollo de los juegos de Doom y Quake. Él creó los ports de ambos juegos a Irix, AIX, Solaris y Linux, y ayudó a programar los ports Atari Jaguar de Doom y Wolfenstein 3D. Se describe a sí mismo como el "codificador masilla" en Doom, escribiendo cosas poco glamorosas pero esenciales tales como la barra de estado, la integración de la biblioteca de sonido, el Automapa, las transiciones de nivel, los códigos de trucos y el sistema de chat de la red. La pista de música de Doom II "The Dave D. Taylor Blues" hace referencia a su nombre, así como el código de trucos iddt. Su trabajo para Id hizo que fuera mencionado varias veces en el libro Masters of Doom: cómo dos chicos crearon un imperio y transformaron la cultura pop. Específicamente se mencionó su costumbre de perder el conocimiento después de prolongados juegos de Doom y cómo los otros empleados, después de este tipo de incidentes, habían esbozado un esquema corporal de su cuerpo inconsciente con cinta adhesiva. Tras el éxito del juego, finalmente le compraron un sofá para desmayarse en él. Se mencionan también su amistad con American McGee, y su eventual salida de la compañía.
- __NOEDITSECTION__ Image:Information-silk.png|Character Template rect 0 0 20 20 Staff Template desc none Dave Taylor Real Name David Taylor Pseudonyms Dave Taylor Employers [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]], [[|]][[Category: Staff]] , [[|]][[Category: Staff]] , [[|]][[Category: Staff]] , [[|]][[Category: Staff]] , [[|]][[Category: Staff]] , [[|]][[Category: Staff]] , [[|]][[Category: Staff]] , [[|]][[Category: Staff]] , [[|]][[Category: Staff]] , [[|]][[Category: Staff]] Job Titles Penciler; Cover Artist Gender First publication Unknown
- Dave D. Taylor is a programmer who worked for id Software between 1993 and 1996 and was involved with the development of the Doom games and Quake. He created ports of both games to Irix, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D. He describes himself as the "spackle coder" on Doom, writing unglamorous but essential things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system. The Doom II music track "The Dave D. Taylor Blues" is named for him, as is the "IDDT" cheat code.
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