rdfs:comment
| - A weapon is a piece of equipment that can be used to deal damage to any person or creature. Weapons are made from a variety of materials, such as common Steel, to less common Glass. Damage and speed of a weapon is determined by its strength, the material it is made of, the weight, and the skill of the character wielding it. The main exception is a staff, which is not used as a melee weapon, but rather one that shoots out magical attacks. The staff can be used regardless of level or skills. Keep in mind, it is possible to deal physical damage without a weapon, through Hand-to-Hand.
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abstract
| - A weapon is a piece of equipment that can be used to deal damage to any person or creature. Weapons are made from a variety of materials, such as common Steel, to less common Glass. Damage and speed of a weapon is determined by its strength, the material it is made of, the weight, and the skill of the character wielding it. The main exception is a staff, which is not used as a melee weapon, but rather one that shoots out magical attacks. The staff can be used regardless of level or skills. Weapons and armor in Cyrodiil come in an array of materials. These nearly always go in a consistent order of quality: if a dagger of one material is better than a dagger of another, then armor of the first material will also be superior to the second. One point that is frequently confused is Dremora and Daedric equipment. While identical in appearance and weight, Dremora equipment is vastly inferior in quality, equivalent to steel. Otherwise, weight is correlated with quality. Due to Oblivion's leveling system, rarity for higher end items is nearly nonexistent. At level 20+, Bandits and Marauders frequently roam with full sets of Glass or Daedric equipment. Keep in mind, it is possible to deal physical damage without a weapon, through Hand-to-Hand.
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