About: Platinum Lucky Box   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ is a item. __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a Items item. * Gives one random item. * By double clicking on this object, a selection menu emerges, in which a weapon or armor must be chosen. * After the selection a random object is drawn, that is automatically added to the character's inventory. * The chances are wide to get a magical item, and smaller to get an epic one. * The level of the generated item will be close to the character's level * The class will be the same as the character's main class in the case of weapons, and in the case of armor the class will be the same as the character's sub-class. * In case of cancelling, the menu will shut down without effect. * The items acquired from the lucky box cannot be sold to

AttributesValues
rdfs:label
  • Platinum Lucky Box
rdfs:comment
  • __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a Items item. * Gives one random item. * By double clicking on this object, a selection menu emerges, in which a weapon or armor must be chosen. * After the selection a random object is drawn, that is automatically added to the character's inventory. * The chances are wide to get a magical item, and smaller to get an epic one. * The level of the generated item will be close to the character's level * The class will be the same as the character's main class in the case of weapons, and in the case of armor the class will be the same as the character's sub-class. * In case of cancelling, the menu will shut down without effect. * The items acquired from the lucky box cannot be sold to
dbkwik:regnum/prop...iPageUsesTemplate
Name
  • Platinum Lucky Box
Type
Quantity
  • 1(xsd:integer)
Info
  • *Gives one random item. *By double clicking on this object, a selection menu emerges, in which a weapon or armor must be chosen. *After the selection a random object is drawn, that is automatically added to the character's inventory. *The chances are wide to get a magical item, and smaller to get an epic one. *The level of the generated item will be close to the character's level *The class will be the same as the character's main class in the case of weapons, and in the case of armor the class will be the same as the character's sub-class. *In case of cancelling, the menu will shut down without effect. *The items acquired from the lucky box cannot be sold to merchants, but they can be traded with other players. *Several lucky boxes can be carried at any time. They will be stacked by type. *The lucky box disappears after used.
Cost
  • 7200(xsd:integer)
abstract
  • __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a item. __NOEDITSECTION__ is a Items item. * Gives one random item. * By double clicking on this object, a selection menu emerges, in which a weapon or armor must be chosen. * After the selection a random object is drawn, that is automatically added to the character's inventory. * The chances are wide to get a magical item, and smaller to get an epic one. * The level of the generated item will be close to the character's level * The class will be the same as the character's main class in the case of weapons, and in the case of armor the class will be the same as the character's sub-class. * In case of cancelling, the menu will shut down without effect. * The items acquired from the lucky box cannot be sold to merchants, but they can be traded with other players. * Several lucky boxes can be carried at any time. They will be stacked by type. * The lucky box disappears after used.
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