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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

For X turns, one target is pulled up to the front row of their general's army and cannot move back for X amount of turns.

AttributesValues
rdfs:label
  • Pull
  • Pull
  • Pull
  • Pull
rdfs:comment
  • For X turns, one target is pulled up to the front row of their general's army and cannot move back for X amount of turns.
  • Pull eli vetää on termi toiminnalle, kun mobin kimppuun hyökätään kaukaa, ja se juoksee luoksesi. Vetäminen no hyödyllistä silloin, kun ei voi (syystä tai toisesta) mennä mobin lähelle. Metsstäjät voivat käyttää Misdirection kykyään, ja lähettää mobin suoraan tankin syliin.
  • Pulling a target is a term used to describe a tactic in group game play. When a player attacks a mob, and causes it to run towards them or to an area where the player moves, it is called pulling. At times, there are several mobs close together, and by attacking only one, and running to a clear area, the others drop aggro. This strategy can be very effective, particularly when attacking elite level mobs, or when specifically targeting quest mobs. In a group, usually the plate classes - Templar or Gladiator are the players pulling targets for the group to kill.
  • Pull is one of the actions that a creature can do to an object. aka "Activate 2". Pull is the equivalent of slap to a creature in Creatures 1. See also Push.
  • Pull is a skill that pulls the target backward one space.
  • To pull a mob is to strike it or chip it and therefore cause it to attack you. When many mobs are nearby you may risk attracting aggro from more than one mob. For this reason it is useful to use a weak ranged weapon or ranged skill (or even a low level Luna Chip skill) to pull a mob without attracting the attention of nearby mobs.
  • Note: When fired by Shepard, this power travels in the direction of the cross-hair, arcing towards the target. When fired by a squadmate, this power will travel in a straight line, instantly hitting the target.
  • Pull is a creature ability in Dragon Age: Origins. Other version for this ability: Mass Pull (Pulls multiple targets within a 30-meter radius sphere centered at the Revenant toward him.)
  • To pull is to initiate a fight. This is often used in MMORPGs when grouped and one player wants the other one to pick the monsters to kill: "You pull."
  • estratexia publicitaria competitiva consistente en promocionar un produto mediante o empuxe da propia venta
  • Pull is a debuff in Xenoblade Chronicles X. Pull causes those afflicted to be flung towards the source of the attack. It could be considered the opposite of Launch.
  • Pull means to request data from another program or computer.
  • The term "Pull" is used to describe that action of bringing back a Mob/Enemy back to the party's camp or location. Pulling an enemy back to camp can be a dangerous task, the Puller puts themselves between the enemy and the party. If the enemy is too close to them, they will suffer damage at the hands of the enemy. This is why Ranged Attacks are normally desired/required. Note: These are not the end all be all types of pulling. Basically if you can get the monster's attention and avoid K.O. without taking way too long in between fights, then by all means use your form of pulling.
  • Pull, pulling, etc. Generally used to refer to the act of starting combat, normally with the aim to single out one (or as few as possible) mob(s) from a group. When the pull target is a safe distance from all other mobs, it can be attacked and killed without aggroing the others.
  • Pull, pulling, etc. Generally used to refer to the act of starting combat, normally with the aim to single out one (or as few as possible) mob(s) from a larger group, with the intent to kill the pull target(s) without aggroing the other mob(s).
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|PullNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
  • Sometimes referred to as "luring", pulling means carefully approaching a large group of mobs with intent of aggroing only a small amount of them, preferably one. In Guild Wars, enemies have a tendency to cluster together in large groups that can quickly overwhelm even a powerful, experienced party with their superior numbers. The objective of pulling is to split up these large groups into more manageable portions.
  • Pull refers to a mechanism of crowd and Aggro (or "hate") control. When pulling a monster, 1. * You first want to draw the attention of one (and only one) encounter to yourself. 2. * Encounter may consist of a single mob or a linked group. 3. * After this, you try to quickly draw him away from other aggressive monsters nearby to a safe spot. 4. * Safe spot is somewhere where there aren't other aggressive monsters nearby and where no aggressive roamers will come to. Often, only a specific pull will work for a specific room or encounter. There are several types of pulls:
sameAs
Strength
  • 10(xsd:integer)
  • 100(xsd:integer)
dcterms:subject
Tips
  • *This is a great crowd controlling ability, as using it will disorient enemies, drawing away open fires for several seconds. **It can be used to stop enemies from storm-firing your team. **It can also be used keep enemies at bay when reviving fallen teammates. *Consider using this ability to destroy minor enemies such as Shield, Mine and Leech Osprey; and Rollers along with Latchers.
Hotkey
  • 1(xsd:integer)
augment
  • 200(xsd:integer)
cardimage
  • PullModU15.jpeg
gameimage
  • Pull.png
dbkwik:dragonage/p...iPageUsesTemplate
dbkwik:mass-effect...iPageUsesTemplate
dbkwik:masseffect/...iPageUsesTemplate
dbkwik:warframe/pr...iPageUsesTemplate
Range
  • 1500.0
Energy
  • 25(xsd:integer)
Name
Type
  • Creature
dbkwik:achievement...iPageUsesTemplate
dbkwik:celestial-r...iPageUsesTemplate
dbkwik:fi.wow/prop...iPageUsesTemplate
Info
  • 0.5
Icon
  • Ico Pull.png
Description
  • Pulled toward Revenant.
  • Magnetic force pulls enemies toward you, stunning them and bringing them into melee range.
wikipage disambiguates
abstract
  • For X turns, one target is pulled up to the front row of their general's army and cannot move back for X amount of turns.
  • Pull eli vetää on termi toiminnalle, kun mobin kimppuun hyökätään kaukaa, ja se juoksee luoksesi. Vetäminen no hyödyllistä silloin, kun ei voi (syystä tai toisesta) mennä mobin lähelle. Metsstäjät voivat käyttää Misdirection kykyään, ja lähettää mobin suoraan tankin syliin.
  • Pull, pulling, etc. Generally used to refer to the act of starting combat, normally with the aim to single out one (or as few as possible) mob(s) from a group. When the pull target is a safe distance from all other mobs, it can be attacked and killed without aggroing the others. Skilled pulling is an art form, in many cases success or failure of a battle are determined by the pull. The question which class should pull is hotly contested, and probably has no correct answer. The bottom line is that who pulls should be decided by player experience, group composition and the situation at hand. There are situations where Mages (or Priests) should pull with sheep (or shackle), sometimes it's more efficient if the tank pulls, sometimes a hunter or rogue offer the highest security.
  • Pulling a target is a term used to describe a tactic in group game play. When a player attacks a mob, and causes it to run towards them or to an area where the player moves, it is called pulling. At times, there are several mobs close together, and by attacking only one, and running to a clear area, the others drop aggro. This strategy can be very effective, particularly when attacking elite level mobs, or when specifically targeting quest mobs. In a group, usually the plate classes - Templar or Gladiator are the players pulling targets for the group to kill.
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