An arrow that will bounce to nearby enemy and then to another nearby enemy. In order to bounce to another target the next target must be within 3 cells of the previous target and within line of sight.
Attributes | Values |
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rdf:type
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rdfs:label
| - Piercing Arrow
- Piercing Arrow
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rdfs:comment
| - An arrow that will bounce to nearby enemy and then to another nearby enemy. In order to bounce to another target the next target must be within 3 cells of the previous target and within line of sight.
- Piercing Arrow ist ein AoE Skill des Ranger. Er trifft alle Gegner die vor dir sind. (achtung die reichweite des AoE ist nicht zu unterschätzen).
- Attack skill requiring crossbow to deliver DOT damage to the target for a short duration, and stop the Hp regeneration (usefull against boss).
- |-|KMS 1.2.274= File:Skill Piercing Arrow.png 피어싱
* Class: Marksman
* Type: Active
* Maximum Level: 30
- Image:PiercingArrow.gif Piercing Arrow is a Ranger skill that fires an arrow at the target and damages enemies in a straight line. Please note that skill attack IS NOT how much damage the skill will do.
- !BGCOLOR="#CCAAFF" width="100"|Job !BGCOLOR="#CCAAFF" width="50" align="center"|Rating !BGCOLOR="#CCAAFF" width="50" align="center"|Level |- valign="top" BGCOLOR="#EEEEFF" | Ranger | align="center" | A- | align="center" | 13 |- valign="top" BGCOLOR="#EEEEFF" | Samurai | align="center" | C+ | align="center" | 14 |- valign="top" BGCOLOR="#EEEEFF" | Thief | align="center" | C- | align="center" | 14 |- valign="top" BGCOLOR="#EEEEFF" | Warrior | align="center" | D | align="center" | 15 |- valign="top" BGCOLOR="#EEEEFF" | Red Mage | align="center" | D | align="center" | 15 |- valign="top" BGCOLOR="#EEEEFF" | Ninja | align="center" | E | align="center" | 16 |}
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Attack
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dcterms:subject
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itemclass
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damage multiplier
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skillchain property
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Unlock
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equipment alignment
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Skill Level
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primarytype
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dbkwik:ffxiclopedi...iPageUsesTemplate
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dbkwik:final-fanta...iPageUsesTemplate
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dbkwik:finalfantas...iPageUsesTemplate
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dbkwik:maple-story...iPageUsesTemplate
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dbkwik:maplestory/...iPageUsesTemplate
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dbkwik:necronianew...iPageUsesTemplate
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dbkwik:rappelz/pro...iPageUsesTemplate
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dbkwik:wakfu/prope...iPageUsesTemplate
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Critical
| - *- HP
*Riddled+10
*2 rebounds within 3 cells:
**1st: - HP and Riddled+10
**2nd: - HP and Riddled+10
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Range
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Job
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Element
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Jobs
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Stackable
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Name
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Type
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dbkwik:de.flyff/pr...iPageUsesTemplate
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Weight
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Icon
| - Spell_Cra_PiercingArrow.png
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Class
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Description
| - Ignores enemy's defense. Amount ignored varies with TP.
- This Arrow splits on impact hitting serveral targets at once. Two birds, one stone, you know the rest.
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Cost
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Restrictions
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Notes
| - *The amount of defense ignored is 0% with 100TP, 35% with 200TP and 50% with 300TP.
*Typically does less damage than Flaming Arrow.
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Accuracy
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Modifiers
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Effect
| - *- HP
*Riddled+10
*2 rebounds within 3 cells:
**1st: - HP and Riddled+10
**2nd: - HP and Riddled+10
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Obtainable
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LevelRequired
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enchantable
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attackspeed
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enchanted
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AoE
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abstract
| - An arrow that will bounce to nearby enemy and then to another nearby enemy. In order to bounce to another target the next target must be within 3 cells of the previous target and within line of sight.
- Piercing Arrow ist ein AoE Skill des Ranger. Er trifft alle Gegner die vor dir sind. (achtung die reichweite des AoE ist nicht zu unterschätzen).
- Attack skill requiring crossbow to deliver DOT damage to the target for a short duration, and stop the Hp regeneration (usefull against boss).
- |-|KMS 1.2.274= File:Skill Piercing Arrow.png 피어싱
* Class: Marksman
* Type: Active
* Maximum Level: 30
- Image:PiercingArrow.gif Piercing Arrow is a Ranger skill that fires an arrow at the target and damages enemies in a straight line. Please note that skill attack IS NOT how much damage the skill will do.
- !BGCOLOR="#CCAAFF" width="100"|Job !BGCOLOR="#CCAAFF" width="50" align="center"|Rating !BGCOLOR="#CCAAFF" width="50" align="center"|Level |- valign="top" BGCOLOR="#EEEEFF" | Ranger | align="center" | A- | align="center" | 13 |- valign="top" BGCOLOR="#EEEEFF" | Samurai | align="center" | C+ | align="center" | 14 |- valign="top" BGCOLOR="#EEEEFF" | Thief | align="center" | C- | align="center" | 14 |- valign="top" BGCOLOR="#EEEEFF" | Warrior | align="center" | D | align="center" | 15 |- valign="top" BGCOLOR="#EEEEFF" | Red Mage | align="center" | D | align="center" | 15 |- valign="top" BGCOLOR="#EEEEFF" | Ninja | align="center" | E | align="center" | 16 |}
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