About: After Combat Recovery   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In Video Games with Life Meters or Hit Points and a distinction between "combat" and "non-combat" (e.g: RPGs), your characters may be automatically healed (even for free) after winning each battle. While this eliminates the threat of Mooks wearing the player down before an upcoming boss battle, the game's designers will have undoubtably made the monsters more aggressive to compensate, forcing the player to exercise greater strategy when even everyday foes stand a legitimate chance of taking them down. Please only list examples that play this straight, as aversions are too many to list.

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  • After Combat Recovery
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  • In Video Games with Life Meters or Hit Points and a distinction between "combat" and "non-combat" (e.g: RPGs), your characters may be automatically healed (even for free) after winning each battle. While this eliminates the threat of Mooks wearing the player down before an upcoming boss battle, the game's designers will have undoubtably made the monsters more aggressive to compensate, forcing the player to exercise greater strategy when even everyday foes stand a legitimate chance of taking them down. Please only list examples that play this straight, as aversions are too many to list.
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abstract
  • In Video Games with Life Meters or Hit Points and a distinction between "combat" and "non-combat" (e.g: RPGs), your characters may be automatically healed (even for free) after winning each battle. While this eliminates the threat of Mooks wearing the player down before an upcoming boss battle, the game's designers will have undoubtably made the monsters more aggressive to compensate, forcing the player to exercise greater strategy when even everyday foes stand a legitimate chance of taking them down. This does not include other methods of "free" healing, such as Regenerating Health, healing Save Points, leftover healing items or so on. Compare and contrast After Boss Recovery, for cases where free HP recovery is limited to boss encounters only. A more common variant is to revive dead or "knocked out" characters after a battle, generally at 1 HP. Please only list examples that play this straight, as aversions are too many to list.
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