About: Annah/Banter   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Annah, like the other companions, speaks at random intervals to acknowledge her selection, to announce that she has leveled up, to express her mood or feelings about the other companions, to complain about missing her target while attacking, to warn that she is about to die, or simply to show that she is bored. She also has some conversations with other companions. Annah is voiced by Sheena Easton and has a Scottish accent.

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rdfs:label
  • Annah/Banter
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  • Annah, like the other companions, speaks at random intervals to acknowledge her selection, to announce that she has leveled up, to express her mood or feelings about the other companions, to complain about missing her target while attacking, to warn that she is about to die, or simply to show that she is bored. She also has some conversations with other companions. Annah is voiced by Sheena Easton and has a Scottish accent.
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dbkwik:torment/pro...iPageUsesTemplate
abstract
  • Annah, like the other companions, speaks at random intervals to acknowledge her selection, to announce that she has leveled up, to express her mood or feelings about the other companions, to complain about missing her target while attacking, to warn that she is about to die, or simply to show that she is bored. She also has some conversations with other companions. Annah is voiced by Sheena Easton and has a Scottish accent. Note: Banter with other companions in the original game is rare and it is possible to miss the vast majority of it (only 12 out of the 78 fully-voiced banters play). Qwinn's Tweak Pack contains a banter accelerator that fixes this problem, allowing most of the conversations to appear in one playthrough. Banter is usually initiated after resting or travelling.
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