abstract
| - 'Aggro' is commonly used in two ways, one proper, one improper but often used anyways. It's first, proper use is to describe the way a monster notices and attacks you. Whether you’re level 1 or level 75, there will be some monsters that will attack you. If the monster doesn’t /check “Too Weak To Be Worthwhile” - even if they do, when you're resting - they might aggro you. What each enemy aggros to is typically noted within each entry on this Wiki. Common methods of detection are as follows:
* Sight: The enemy will detect you if you are within 15 yalms, inside the enemy's "field of vision," and not Invisible.
* This "field of vision" is approximately 60-75 degrees from the direct front of the enemy, and can be avoided by walking around or behind the monster.
* The faint inner circle on the radar is at about 15 yalms.
* Sound: The enemy will detect you if you are within 8 yalms of it and not Sneaked.
* Sound aggro is detected in all directions. As such, walking behind the enemy will not avoid aggro to sound.
* The Ninja Job Trait Stealth and the Ranger Job Trait Alertness can occasionally reduce detection to sound-aggroing enemies.
* Magic: The enemy will detect you if magic is cast within 20 yalms of it (counted from where you are standing; the position of the target does not matter).
* Magic aggro is detected in all directions.
* Spells that do not cost MP will not cause magic aggro. As such, Ninjutsu and Bard songs are safe to use.
* The outer circle on the (non-Ninja) radar is at about 20 yalms.
* Low HP/"Blood": The enemy will detect you if your HP color is yellow, orange, or red while within 20 yalms of it.
* Blood aggro is detected in all directions.
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