About: Berserker (Q2)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

File:Q2.png In Quake 2, the Berserker is a fast humanoid Strogg that only uses melee attacks. Much healthier and quicker than the Gunner without ranged weapons, it appears to have been created from captured humans, which is both visually apparent from the human torso and head with drastic cybernetic augmentations, and also based on the fact that a Berserker will utter the word 'Trespasser' on visual contact with the player; clearly a word from human language. Despite having no ranged attacks, the Berserker has a decent amount of health, making it hard to one-shot kill it. It is also often strategically positioned behind doors and around corners to scare the living daylights out of the player. This is not merely a scare tactic, however, as just a moment of hesitation brought on by surprise

AttributesValues
rdfs:label
  • Berserker (Q2)
rdfs:comment
  • File:Q2.png In Quake 2, the Berserker is a fast humanoid Strogg that only uses melee attacks. Much healthier and quicker than the Gunner without ranged weapons, it appears to have been created from captured humans, which is both visually apparent from the human torso and head with drastic cybernetic augmentations, and also based on the fact that a Berserker will utter the word 'Trespasser' on visual contact with the player; clearly a word from human language. Despite having no ranged attacks, the Berserker has a decent amount of health, making it hard to one-shot kill it. It is also often strategically positioned behind doors and around corners to scare the living daylights out of the player. This is not merely a scare tactic, however, as just a moment of hesitation brought on by surprise
Attack
  • 10(xsd:integer)
dcterms:subject
dbkwik:quake/prope...iPageUsesTemplate
Found
  • Quake 2
HP
  • 240(xsd:integer)
abstract
  • File:Q2.png In Quake 2, the Berserker is a fast humanoid Strogg that only uses melee attacks. Much healthier and quicker than the Gunner without ranged weapons, it appears to have been created from captured humans, which is both visually apparent from the human torso and head with drastic cybernetic augmentations, and also based on the fact that a Berserker will utter the word 'Trespasser' on visual contact with the player; clearly a word from human language. Despite having no ranged attacks, the Berserker has a decent amount of health, making it hard to one-shot kill it. It is also often strategically positioned behind doors and around corners to scare the living daylights out of the player. This is not merely a scare tactic, however, as just a moment of hesitation brought on by surprise is all that is required for the Berserker to land devastating blows on the player, inflicting massive damage very quickly. It is at its most dangerous in claustrophobic, small or narrow rooms where the player's room for maneuver is severely restricted and avoiding its melee attacks is that much more difficult.
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