About: Naruto Shippuden: Genesis   Sponge Permalink

An Entity of Type : dbkwik:resource/SgW1S0HvhwKz4aLeECgMSQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

There are various modes playable within the game for each character, including the Story Mode, VS Mode and Tournament Mode. A player has 3 actions per turn, consisting of Chakra Recharge, Offense, Defense or a Supplementary . Movement is free and a character may travel any distance. However, a supplementary action, such as flight, uses one action to travel a distance equivalent to the character's power. Offense consists of either Ninjutsu, taijutsu or genjutsu, and each of which rely on specific attributes of the character. Ninjutsu relies on the user's ninjutsu statistic divided by the opponent's endurance statistic. Genjutsu's effectiveness is the user's genjutsu and intelligence statistic divided by the opponent's intelligence statistic. Taijutsu relies on the user's strength plus speed

AttributesValues
rdf:type
rdfs:label
  • Naruto Shippuden: Genesis
rdfs:comment
  • There are various modes playable within the game for each character, including the Story Mode, VS Mode and Tournament Mode. A player has 3 actions per turn, consisting of Chakra Recharge, Offense, Defense or a Supplementary . Movement is free and a character may travel any distance. However, a supplementary action, such as flight, uses one action to travel a distance equivalent to the character's power. Offense consists of either Ninjutsu, taijutsu or genjutsu, and each of which rely on specific attributes of the character. Ninjutsu relies on the user's ninjutsu statistic divided by the opponent's endurance statistic. Genjutsu's effectiveness is the user's genjutsu and intelligence statistic divided by the opponent's intelligence statistic. Taijutsu relies on the user's strength plus speed
game system
  • Game Boy Advance, Microsoft Windows, Nintendo 3DS, Wii U, Xbox, Xbox 360, Xbox One, PlayStation 3
dbkwik:narutofanon...iPageUsesTemplate
Romaji
  • Naruto Shippūden: Okori
unnamed
  • No
Kanji
  • ナルト疾風伝・起こり
English
  • Naruto Hurricane Chronicles: Genesis
English release
  • 2015-06-11(xsd:date)
Japanese Release
  • 2015-06-11(xsd:date)
abstract
  • There are various modes playable within the game for each character, including the Story Mode, VS Mode and Tournament Mode. A player has 3 actions per turn, consisting of Chakra Recharge, Offense, Defense or a Supplementary . Movement is free and a character may travel any distance. However, a supplementary action, such as flight, uses one action to travel a distance equivalent to the character's power. Offense consists of either Ninjutsu, taijutsu or genjutsu, and each of which rely on specific attributes of the character. Ninjutsu relies on the user's ninjutsu statistic divided by the opponent's endurance statistic. Genjutsu's effectiveness is the user's genjutsu and intelligence statistic divided by the opponent's intelligence statistic. Taijutsu relies on the user's strength plus speed divided by the opponent's endurance. When an opponent uses an action to block taijutsu, their endurance is doubled. However, this does not apply to ninjutsu or genjutsu. A player can use any character they wish for these, however, the ultimate Jutsu of certain characters is locked until the player accumulates enough XP (eXPerience), which varies from character to character. XP is accumulated through progressing with the Story Mode. However, it is not separated, and thus a player can awaken a character's Ultimate Jutsu by playing a different character's story, thus allowing them the capability to unlock all Ultimate Jutsu by progressing with a single storyline and earning XP, which starts at 0 in story mode, and gradually increases with each mission and increasing difficulty, until reaching a maximum of 100. Each player has their own statistic and difference on chakra level, ninjutsu, taijutsu, genjutsu, intelligence, strength and speed. These statistics are at their peak in VS Mode, however, they start at a small margin in the story mode, and a player can choose to use accumulated points to use on a certain statistic and develop their character to their every whim. The stronger the character, the more XP it requires to unlock their Ultimate Jutsu. A character may unlock their own Ultimate Jutsu after completing a certain stage, thus disregarding the XP to unlock it. However, this only applies in story mode.
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