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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The potion doc takes brewing and alchemy to a different level, operating in a different way than a basic alchemist or witch doctor. She combines science and magic in her unique art. She knows how to overcome the restrictions inherit in potion-making, and can create potions - bubbling, unstable concoctions that fizzle and spit vapors - that contain powerful magicks. Perhaps she is best known for brewing potion bombs - toss one of these beakers and watch the explosions. She can put together potions with little effort or cost on her own part, and can even do so on the fly, with just a few seconds of preparation.

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  • Potion doc
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  • The potion doc takes brewing and alchemy to a different level, operating in a different way than a basic alchemist or witch doctor. She combines science and magic in her unique art. She knows how to overcome the restrictions inherit in potion-making, and can create potions - bubbling, unstable concoctions that fizzle and spit vapors - that contain powerful magicks. Perhaps she is best known for brewing potion bombs - toss one of these beakers and watch the explosions. She can put together potions with little effort or cost on her own part, and can even do so on the fly, with just a few seconds of preparation.
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abstract
  • The potion doc takes brewing and alchemy to a different level, operating in a different way than a basic alchemist or witch doctor. She combines science and magic in her unique art. She knows how to overcome the restrictions inherit in potion-making, and can create potions - bubbling, unstable concoctions that fizzle and spit vapors - that contain powerful magicks. Perhaps she is best known for brewing potion bombs - toss one of these beakers and watch the explosions. She can put together potions with little effort or cost on her own part, and can even do so on the fly, with just a few seconds of preparation. The potion doc is a valuable member of any adventuring party, as she continues to develop her unusual magic potential, as she concentrates on her potions. She cannot cast spells like she once could, as her focus is entirely on her creations, but her brews provide excellent support for her companions. Her strange skills - and the arsenal of concoctions at her disposal - help make up for the versatility she lacks in spellcasting. Hers is a strange world - a world of bubbling beakers, of colored liquids burbling with magic, of hissing tubes and lists of mixtures and combinations that are felt instinctively and subconsciously rather than memorized. The potion docs place is behind the lines, casting spells, tossing potions, creating them with surpassing quickness, and taking pride when their allies down their drinks. One of the potion doc’s more… obvious talents is the ability to create potion bombs. Whereas normal potions take effect when a character drinks them, a potion bomb takes effect when its container shatters. Whenever one of the potion doc’s potions breaks open, the spell effect occurs at that location. Usually, the potion doc (or another character) throws such a potion. In melee combat, a character can simply splash an opponent with a potion or crush it against him. The potion doc knows shortcuts to create potions with less strain on herself. She also knows of all sorts of strange, common (and not so common) ingredients for potions, and grabs these as she passes them in her adventures. Most potion docs have large satchels full of clinking vials, small pouches, and tiny boxes of esoteric items red dust, caterpillar legs, maybe a little brains from a defeated opponent. These ingredients help her offset the cost of her creations. The potion doc can whip up some brews with little effort at all. The potion doc carries all the tools she needs with her, or she can find them or can even use only her own hands to create potions and brews. She does not need a lab to create potions, nor does she need an alchemist’s kit or alchemist’s lab to create alchemical items. The potion doc can brew potions with surpassing speed. Grab a beaker already full of some blue liquid, toss in a handful of rummaged ingredients, mutter a spell… and suddenly it’s a potion. The potion doc develops new techniques to create potions on the cheap, both in terms of money and effort. A Highly skilled potion doc’s extensive study of magic and brewing allows her to create potions of many different kinds that she previously thought were impossible. The potion doc knows how to brew a different kind of potion. This potion bubbles and fizzes, leaping as if to escape the container. The idea is for the potion doc (or another character) to remove the stopper, put her thumb over the opening, and shake vigorously. The potion hisses and turns pale and frothy, filling the container and rumbling against its confines. The character then aims the potion at her enemies, removes her thumb, and the potion sprays out in a 15-foot cone. All creatures in the cone are affected as though they had drunk the potion. Only potions that target a creature or creatures can become spray potions. A spray potion is like five potions in one. It uses a larger container than normal, and it requires five times as much effort to create. The potion doc can create spray potions that affect a larger area. A skilled potion doc can create potions and brews that incorporate a delay before they take effect. Two possible methods exist for these delays: time delays and command delays. A potion crafted with a time delay takes effect a certain amount of time after it is drunk (or thrown, or sprayed, or whatever). When she brews the potion, the potion doc decides how many rounds will pass before the potion takes effect. The delay can be any length of time up to ten minutes. Both magic potions and alchemical concoctions can be created with time delays. A potion with a command delay is inert in the drinker’s system (or lying in a puddle on the floor, or splashed on an enemy’s skin, or whatever) until the potion doc commands it to take effect. Doing so requires the potion doc to mutter some words and wave her hands around it is, in fact, like casting a spell. A potion with a command delay remains potent for an hour, if the potion doc does not command it to activate within that time frame, it becomes a nonmagic puddle of liquid (or part of the drinker’s anatomy, or whatever). The Highly skilled potion doc’s extensive experimentation and experience with potions mean that she is a walking alchemy lab. Potions and brews course through her system, intermingling with her blood and other vital fluids. The potion doc knows this and further, she knows how to use it to her advantage, for she can create small, innocuous draughts that trigger the latent potions inside her. The potion doc chooses five spells and/or alchemical draughts or philters. These spells and brews are latent within her body. The potion doc has a number of small vials that she can drink (like drinking a potion) to activate her potion blood. Creating these vials takes no effort or time, the potion doc is assumed to always have some on hand if she has her equipment with her. Drinking a vial activates the spell or alchemical brew the potion doc chooses. Only one such latent potion or brew can be active at a time, and at least a minute must pass between their durations. When the potion doc chooses which five spells and/or brews exist in her system, she can choose the same spell or brew more than once in order to activate it more frequently.
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