| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| - Electrocute
- ElectroCute
- Electrocute
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| rdfs:comment
| - Electricity - Hold
- Electrocute is a Lightning spell used by Wizards in Diablo III, a rough equivalent to the classic spell Chain Lightning.
- From electro- + (exe)cute
- Electric Shock, originally called Electrocute, is an enemy ability that inflicts minor Lightning-elemental damage to the party. It is used by Gilgamesh, Gorgimera, Guardian, Ramuh, and Octokraken. The player may utilize this ability by catching and releasing a Defeater.
- Electrocute is a Tech from Chrono Trigger. It is Robo's eighth and final tech.
- Electrocute is a Tier 5 Electricity power in the Amperage tree.
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| Main Character
| - ElectroCute; ElectroCute 0001.jpg
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| Formal
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| dcterms:subject
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| Ending
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| Activation
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| Damage Type
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| pers
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
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| Cooldown
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| Resource
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| Number
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| Range
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| Mood
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| Role
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| Other
| - Signature spells are free to cast
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| Name
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| MP
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| Type
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| TP
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| DESC
| - Zap all enemies with electricity.
- Lightning arcs from your fingertips, dealing damage as Lightning. The lightning can jump, hitting up to additional enemies.
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| AltName
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| Link
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| Icon
| - File:Electrocute.png
- IconElectrocute.png
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| Class
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| Description
| - Electrocutes the target, dealing 872-1000 damage and stunning it for 4 seconds.
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| Cost
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| User
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| doubles
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| RES
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| Target
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| Tense
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| Television
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| wikipage disambiguates
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| skill image
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| skill cat
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| abstract
| - Electricity - Hold
- Electrocute is a Lightning spell used by Wizards in Diablo III, a rough equivalent to the classic spell Chain Lightning.
|