| rdfs:comment
| - An enhancement bonus is a bonus that represents an increase in the sturdiness and/or effectiveness of armor or natural armor, the effectiveness of a weapon, or a general bonus to an ability score. Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack. Only the highest enhancement bonus applies. Since enhancement bonuses to armor or natural armor effectively increase the armor or natural armor's bonus to AC, they don't apply against touch attacks.
- An enhancement bonus is an item property for weapons that combines an attack bonus and a damage bonus into a single property. Thus, it increases the wielder's attack rolls and the (physical) damage inflicted, each by the enhancement amount. In addition, like a weapon's attack bonus, it can be used to bypass damage reduction and is subject to the +20 attack bonus cap.
- An enhancement bonus is a type of bonus found on magic equipment. A magic weapon or implement adds its enhancement bonus to attack rolls and damage rolls for powers that have the weapon or implement keyword, respectively. Magic armor adds its enhancement bonus to AC. A character must have the corresponding implement proficiency to benefit from an implement's enhancement bonus. Enhancement bonuses on armor or weapons do not require proficiency, but the normal penalties for lacking proficiency apply.
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| abstract
| - An enhancement bonus is an item property for weapons that combines an attack bonus and a damage bonus into a single property. Thus, it increases the wielder's attack rolls and the (physical) damage inflicted, each by the enhancement amount. In addition, like a weapon's attack bonus, it can be used to bypass damage reduction and is subject to the +20 attack bonus cap. For stacking purposes, an enhancement bonus can be thought of as an attack bonus plus a damage bonus of the same damage type as the weapon's base damage. That is, multiple enhancement bonuses do not stack, an enhancement bonus does not stack with an attack bonus, and an enhancement bonus does not stack with a damage bonus of the same damage type as the weapon's base damage. Furthermore, a +3 attack bonus does not block the increased damage from a +2 enhancement bonus (for example), even though it does override the attack increase from the enhancement bonus. (The bonus from enchant arrow is the notable exception to this rule; it stacks with all item properties.)
- An enhancement bonus is a type of bonus found on magic equipment. A magic weapon or implement adds its enhancement bonus to attack rolls and damage rolls for powers that have the weapon or implement keyword, respectively. Magic armor adds its enhancement bonus to AC.
* For example, a +3 longsword adds a +3 enhancement bonus to attack rolls and damage rolls of weapon keyword attacks it is used for, in addition to the normal properties of a longsword, such as its +3 proficiency bonus to attack rolls.
* A +4 magic wand adds a +4 enhancement bonus to attack rolls and damage rolls of implement keyword attacks it is used for.
* +4 dwarven scale armor adds a +4 enhancement bonus to AC while worn, in addition to the normal properties of scale armor, such as its +7 armor bonus to AC. A character must have the corresponding implement proficiency to benefit from an implement's enhancement bonus. Enhancement bonuses on armor or weapons do not require proficiency, but the normal penalties for lacking proficiency apply.
- An enhancement bonus is a bonus that represents an increase in the sturdiness and/or effectiveness of armor or natural armor, the effectiveness of a weapon, or a general bonus to an ability score. Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack. Only the highest enhancement bonus applies. Since enhancement bonuses to armor or natural armor effectively increase the armor or natural armor's bonus to AC, they don't apply against touch attacks.
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