About: Shootout   Sponge Permalink

An Entity of Type : dbkwik:resource/MchdtMfN6RNFFBO0oGZ4KA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Soul Type: Justice Cost: 3 Effect: Deal 1 damage to all monsters. Rarity: White (Common)

AttributesValues
rdf:type
rdfs:label
  • Shootout
  • Shootout
rdfs:comment
  • Soul Type: Justice Cost: 3 Effect: Deal 1 damage to all monsters. Rarity: White (Common)
  • Shootout is a musical piece featured in Uncharted 3: Drake's Deception. It was composed by Greg Edmonson and was released on the Uncharted 3: Drake's Deception Original Soundtrack.
  • Shootout es el décimo segundo episodio de la tercera temporada de CSI: Miami.
  • Shootout is the third episode of The Walking Dead (Fredball14) of season 1. It premiered on November 14, 2010.
  • Shootout is the twelfth episode in season three of CSI: Miami.
  • A single target pistol focus attack that channels a large amount of damage in multiple hits. Consumes all pistol resources. * Active * Cast time : 2.5 * Recast time : 4.0 * AP Cost : 1 * Channeled: Every 0.5 seconds for 2.5 seconds. * Consumes all Pistol Resources. * A channeled Focus attack that deals 47 - 70 physical damage per hit, based on the number of resources consumed.
  • A shootout is a tiebreaker method that consists of alternatively sending a player from each team involved in a tied game on a one-on-one with the opposite team's goaltender (exactly like in a penalty shot), in the hope they can beat the goalie and score a goal. There is a set number of players participating in a shootout session on each side, and the team who has scored the most goals once all the designated players have had their chance to shoot win the game. A game still tied after all said players have had their chance will result in additional players being given their chance. If the initial round of the shootout is a cumulative goal total from each side, that second part is of a sudden death round format, and any goal scored puts an end to the match, as long as the opposing team misse
Comp
Season
  • 3(xsd:integer)
Length
  • 2(xsd:double)
dcterms:subject
dbkwik:resource/8JSxhTQvCLRZnhUKKVAV_A==
  • 3(xsd:integer)
ep num
  • 12(xsd:integer)
Listen
  • EYxML5BokwM
dbkwik:resource/bH6TXBFPYSCXss9WriBdIQ==
Buy
dbkwik:csi/property/wikiPageUsesTemplate
dbkwik:es.csi/prop...iPageUsesTemplate
dbkwik:uncharted/p...iPageUsesTemplate
Number
  • 12(xsd:integer)
Previous
Games
  • Uncharted 3: Drake's Deception
Date
  • 2005-01-03(xsd:date)
Series
  • Miami
Name
  • Shootout
Caption
Title
  • Shootout
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Writer
Director
abstract
  • Soul Type: Justice Cost: 3 Effect: Deal 1 damage to all monsters. Rarity: White (Common)
  • Shootout is a musical piece featured in Uncharted 3: Drake's Deception. It was composed by Greg Edmonson and was released on the Uncharted 3: Drake's Deception Original Soundtrack.
  • Shootout es el décimo segundo episodio de la tercera temporada de CSI: Miami.
  • A shootout is a tiebreaker method that consists of alternatively sending a player from each team involved in a tied game on a one-on-one with the opposite team's goaltender (exactly like in a penalty shot), in the hope they can beat the goalie and score a goal. There is a set number of players participating in a shootout session on each side, and the team who has scored the most goals once all the designated players have had their chance to shoot win the game. A game still tied after all said players have had their chance will result in additional players being given their chance. If the initial round of the shootout is a cumulative goal total from each side, that second part is of a sudden death round format, and any goal scored puts an end to the match, as long as the opposing team missed the net in the same round.
  • Shootout is the third episode of The Walking Dead (Fredball14) of season 1. It premiered on November 14, 2010.
  • Shootout is the twelfth episode in season three of CSI: Miami.
  • A single target pistol focus attack that channels a large amount of damage in multiple hits. Consumes all pistol resources. * Active * Cast time : 2.5 * Recast time : 4.0 * AP Cost : 1 * Channeled: Every 0.5 seconds for 2.5 seconds. * Consumes all Pistol Resources. * A channeled Focus attack that deals 47 - 70 physical damage per hit, based on the number of resources consumed.
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