About: Healing Touch   Sponge Permalink

An Entity of Type : dbkwik:resource/alND47JuS924bQDLY3UW7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Healing Touch is a druid healing ability learned at level 26.

AttributesValues
rdf:type
rdfs:label
  • Healing Touch
rdfs:comment
  • Healing Touch is a druid healing ability learned at level 26.
  • Jason will be able to heal others with a touch, and will also be able to heal himself. However, he will not need to do so often, since he will have natural vampiric healing, and will usually only rely on it if his normal healing is compromised. When he uses this ability, a glowing yellow light will surround both his hands and the wound he is healing. He will manifest this ability before he is even born.
  • Full: Heal target touched ally for 16...51 Health. Health gain from Divine Favor is doubled for this spell. Concise: Heals for 16...51. Double Health gain from Divine Favor for this spell. __TOC__
  • Two classes of Healing Touch can trigger, in addition to the subtypes with differing abilities detailed below. The first is an instinctive one, subconsciously initiated by doctors in an emergency situation. While it has no side effects and can last as long as the emergency situation persists, the doctor has no control over its use. This type is first observed shortly after Derek Stiles discovers his ability, but also kicks in near the end of a Savato operation.
  • The ability to heal most wounds and repair physical injuries using the palms of one's hands. Though most Shadow powers seem to deal with the infliction of injury, or the manipulation of reality in some way, Healing Touch remains a very distinctive exception to the rule, and at first glance one might assume it to be the very same power as the Sunkissed Renewal ability. The severity of the wound or injury dictates the skill roll required to attempt a repair.
Level
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 26(xsd:integer)
Alignment
  • Light
dcterms:subject
cardtype
  • Ability
Cast Time
  • 2.5
tcg
  • HealingTouchTCG.jpg
gcd
  • 1.5
ability to
  • heal oneself and others with a physical touch
archetype
  • Priest
collectorinfo
  • 1(xsd:integer)
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Range
  • 30(xsd:integer)
  • 40.0
Defense
  • 1(xsd:integer)
Cast
  • 1(xsd:double)
Expansion
  • Oathbound
Characters
Name
  • Healing Touch
Type
  • Healing
  • Alteration
Caption
  • Healing a man
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dbkwik:nodiatis/pr...iPageUsesTemplate
Icon
  • Icon679.png
Class
Description
  • Heals a friendly target for X.
  • Heals your defensive target for XX.
Cost
  • 2(xsd:integer)
  • 10(xsd:double)
School
Target
  • Defensive Target
abstract
  • Two classes of Healing Touch can trigger, in addition to the subtypes with differing abilities detailed below. The first is an instinctive one, subconsciously initiated by doctors in an emergency situation. While it has no side effects and can last as long as the emergency situation persists, the doctor has no control over its use. This type is first observed shortly after Derek Stiles discovers his ability, but also kicks in near the end of a Savato operation. The second kind is manually activated, usually with the doctor increasing their focus to trigger it, and is displayed in-game via drawing a star. However, in doing so, this type of Healing Touch can be incredibly draining for the user, causing them to black out for long periods of time. As such, to prevent over-exhaustion, most doctors restrict themselves to manually using the Healing Touch once per operation. The Healing Touch can be used for things other than operating, such as it being useable when Derek was dismantling a bomb, and stopping Adel from killing him with a scalpel. This ability becomes available after a certain point in the storyline, usually also after the game guides the player through a tutorial mission on how to activate it. The Healing Touch can only be used once per operation and per doctor, and is triggered by drawing a star on screen. The Healing Touch has a fixed duration of around thirty seconds (real time), except in Under the Knife and Second Opinion, where the duration varies depending on how well the star is drawn.
  • Healing Touch is a druid healing ability learned at level 26.
  • The ability to heal most wounds and repair physical injuries using the palms of one's hands. Though most Shadow powers seem to deal with the infliction of injury, or the manipulation of reality in some way, Healing Touch remains a very distinctive exception to the rule, and at first glance one might assume it to be the very same power as the Sunkissed Renewal ability. However, the difference is that Healing Touch manipulates the shadow in such a way that in draws in small amounts of life energy from surrounding people, plants, and animals, in order to repair the wounds of a single subject, while Renewal draws on power directly from the Light instead. Thus, though it harbors beneficial attributes to those who may require it, one should not forget the dark methods from which these healing powers stem, and must ensure that they do not lose control of such a power, lest they potentially cause more harm than good. The severity of the wound or injury dictates the skill roll required to attempt a repair.
  • Jason will be able to heal others with a touch, and will also be able to heal himself. However, he will not need to do so often, since he will have natural vampiric healing, and will usually only rely on it if his normal healing is compromised. When he uses this ability, a glowing yellow light will surround both his hands and the wound he is healing. He will manifest this ability before he is even born.
  • Full: Heal target touched ally for 16...51 Health. Health gain from Divine Favor is doubled for this spell. Concise: Heals for 16...51. Double Health gain from Divine Favor for this spell. __TOC__
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