Designed as the game's "third-and-a-half" chapter, it saw Nathan Drake and Elena Fisher sneaking into an airstrip that was full of Navarro's mercenaries and stealing Sully's plane. Armed with this basic plot premise, the four Naughty Dog representatives that were present (game designer Jacob Minkoff, community strategist Arne Meyer, lead game designer Richard Lemarchand and lead multiplayer designer Justin Richmond) began to render the basic framework for the level, taking audience suggestions. Stealth was to play a main role in the level, a feature that was present yet under-utilized in Drake's Fortune.
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