Multiple types of damage are tracked separately. A character exhibiting this trope typically has multiple Life Meters, each tracking a different kind of damage. Comes in multiple flavors: 1. * Layered Hitpoints: The Life Meter has several layers by default, and defeating the character requires depleting every one in order. Each Life Meter so depleted gives you access to the next. * * A common setup is Regenerating Shield Static Health. See that trope for details. * Temporary Hitpoints -- using a special skill or ability to create an extra layer of hitpoints that absorb damage. The character may be able to perform this repeatedly. 1. * Subsystem Damage: Several Life Meters representing various areas or portions of the character, which are more or less exposed to attack
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