OpenLink Software

Usage stats on Proxies

 Permalink

an Entity in Data Space: 134.155.108.49:8890

The proxy is an entity that you place in the World Editor. By placing proxies instead of individual monsters on your map - the monsters on your map adapt to the Player Character's level and the number of PCs in a multiplayer game. - you get some randomness of the monsters, thus enhancing your mod's replay value. In-game, the proxy will be substituted by monsters from a pool (or several pools) you can specify, with a difficulty you can also specify, in a way that the challenge to PC of different levels stays similar. On the database level, this is implemented as follows:

Identifier (URI)Rank
dbkwik:resource/07g4I72Kr-XPUIfLtxmhqw==5.88129e-14
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software