Rules for Kremlin Classic Edition AAC. For a somewhat modified computer version, see Kremlin-AAC. * 1. Standard Third Edition rules * 2. Restricted Russia...this option may be turned off if both players agree. * 3. 2-hit battleships * 4. Both IPC Victory on * 5. No Tech until round 5 then.... Only 2 tech rolls per side per round; until one side gets Heavy Bombers or Industrial Technology, then unlimited tech rolls are allowed for both sides. Tech Example- Japan and Germany combined may roll 2 tech dice per round; UK, USA, and USSR combined may roll 2 tech dice per round.
Graph IRI | Count |
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http://dbkwik.webdatacommons.org | 13 |