Damage cap is a mechanism of how damage dealt against certain monsters in a single hitsplat is limited. Monsters found with a damage cap are quite rare, and most of them are high level bosses, but there are exceptions. The capping effect is calculated after all other damage modifiers. Damage caps are usually most easily seen with Ruby bolts (e), as their random special effect, when activated always reduces the target's current life points by 20%. For abilities that hit multiple times, such as Deadshot, the damage cap is applied separately to all the hits, making them more effective in bypassing the cap than abilities that does one high hit, such as Meteor Strike, although the damage capacity still depend largely on the situation.
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