Heals ability allows the unit to heal adjacent allied units at the beginning of the healer turn. A unit cared for by a healer may heal up to 4 HP (for Heal +4) or 8 HP (for Heal +8) per turn, or stop poison from taking effect for the turn. A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure. * Elvish Shaman * Paladin * Saurian Augur * Saurian Oracle * Elvish Druid * Elvish Shyde * White Mage * Mage of Light * Mermaid Priestess * Mermaid Diviner
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| http://dbkwik.webdatacommons.org | 4 |