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Health, as the name suggests, is the most important in order to survive. In TimeSplitters 1, it is accounted for by a green bar, and in TS2 and TSFP, as an orange/red arc down the left of the screen. If a player sustains damage in any form, the bar/arc is depleted at varying rates and amounts. The amount depends on what type (and to what degree) of damage is sustained, some examples are given here: ____________________ As a general rule of the games, if the player's health counter runs to zero at any time, the player dies.

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