Games in the 1970s and early 1980s usually had no fixed ending; if you survived, you kept going. Then came the 8-bit generation. Games started to have a definite length. If a player was highly skilled with the game, then most could be beaten in anywhere from 30 minutes to 2 hours. The general lack of saving and soul-crushing difficulty of these games meant that one had to play them for much longer in order to become good enough to get to the end. Gamers were more or less satisfied. It's Easy, So It Sucks is a Sister Trope. This is not the inverse of Bigger Is Better in Bed.
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