Level: Close Monk/Double 5 Spell Resistance: yes Leaping into the air you channel the spirits of those whom battled before you, thrusting out your palms and letting an enormous and explosive beam of energy rip through the air. As a standard action, enemies within a 30 foot cone emanating from your weapon must make a reflex saving throw DC: 15+Wisdom modifier for 1/2 damage. Creatures within this area take normal damage as well as 1d8 force damage per level (Max 15d8). Creatures that succeed their save take 1/2 damage, creatures that fail take full damage and are blinded for 1 round.
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