My last blog was about the state of military technology in the year 2047. I wrote in detail about the underlying game fiction, but indirectly I was also addressing the design aesthetic for the units and structures in the game – the choices we are making when it comes to the look and feel of the tanks, aircraft, and other military hardware in Command & Conquer 3 (C&C 3). The game fiction and design aesthetic should come together to create an internally consistent world for the C&C 3 player. That’s it for this time.
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 4 |