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It depends on the game, of course, but in any of the Dungeons & Dragons series, I recommend Magic Missile. While it only affects one target at first level, it never misses, there's no saving throw, and it tends to interrupt spellcasting by the target. It is possible for the target to avoid the missile using defensive magic or items, but these must be prepared in advance for an expected attack. Different Answer if your talking about tibia then if your a free account sorc or druid at levle 20 or below then a good magic level would be 15 but i would expect around 10-12 on a level 20 free account

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