Headhunter is a free-for-all gametype in Halo: Reach, where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone. To collect skulls, you can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with an navpoint indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in Active camouflage. The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls. In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and
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