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The default languages of Dungeons and Dragons (Goblin, Halfling, Giant, Common) assumes a certain level of racial tribalism, where a village is normally expected to be a "Halfling village" or a "Gnoll village", and that was the presentation of the D&D world – in 1977. The AD&D Monster Manual talked about villages of Orcs or Goblins, and you could seriously count on your fingers the number of races that shared living space, and many of those "races" were just leveled versions of normal humanoids (flinds and lizardkings, for example).Thirty years have come and gone since those bad old days, and the modern presentation is much less "genetically isolated tribes" and much more "mixed species regions". Today when an enemy village is written up it has bugbears and orcs, and grimlocks and all kind

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