The High Cavalier is one of final four general classes available to the player after completing Act 3-7. This class is typically what you would call the "time mage" of Wild Arms XF since it uses support spells that manipulate the RFX of both him/herself or the targeted unit. Statistically, this class is well-rounded in both attack and magic offense and defense at the cost of a small drop in RFX. Like a mage class, the vitality points are marginally low and its base equipment like a melee class - a sword that uses the MAG stat to calculate damage and armor that boosts HP recovery effects, both weighing heavily on the unit. Aside from the two turn-maneuvering Originals, "Quicken" and "Intrude," the High Cavalier also has access to a self re-raise supportive Original and an attack that deals
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