The book is divided into six chapters, as follow: 1. * Group Storytelling — This chapter focuses on the narrative side of the game from the DM’s point of view, offering techniques to encourage players to help DM shape the story of the game. 2. * Advanced Encounters — This chapter expands on the information presented in Chapter 4 of the Dungeon Master’s Guide to give DM tips, techniques, and a few tricks to make dynamic, exciting combat encounters for the game. 3. * Skill Challenges — This chapter supplements the material in the Dungeon Master’s Guide that introduces the rules for skill challenges. The start of the chapter repeats the fundamental rules for creating and running skill challenges, since they’ve been updated since the first printing of the DMG. From there, the chap
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