Upon obtaining this feat, the Scout learns the fine art of crafting traps. The feat will create a spike trap by default, unless the Rogue has other skills to change the trap type. The one trap within a short distance of the creator, the DC of the trap is based on the players Set Trap skill. The Rank 2 feat adds +2 to DC and a 5% chance to Critical, the Rank 3 feat adds +4 to DC and a 10% chance to Critical. These traps automatically vanish after 120 seconds if not tripped. Traps cannot be crafted while engaged in combat. This feat has a 180 second cooldown and activation expends 1 use of the Natural Cunning feat.
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