The Virus Gauge works by percentage. Whenever a player is attacked by a creature infected with the t-Virus, goes into a room filled with poisonous gas/smoke, or is crawling, the virus gauge increases and the player loses time to spend in a scenario because if the gauge fills to 100%, the player dies. Once the gauge reaches 50%, it turns green and shows lots of T-cells invading, indicating that the player must hurry up. It shows as a circular gauge showing T-cells multiplying inside the body of the host. When it reaches 80%, it turns yellow, and shows even more T-cells. After hitting 90%, it turns red, showing lots of T-cells, and it remains like that even after the gauge reaches 100%. The virus gauge cannot be reduced to 0 (Unless the player uses Daylight), but can be halted for a limited
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