OpenLink Software

Usage stats on PW Builders Guidelines

 Permalink

an Entity in Data Space: 134.155.108.49:8890

These are of course guidelines, and of course guidelines are designed to be adjusted based on the needs of the story or idea. I'll start by summarizing the main points. * Keep the walk mesh simple and the walkable area small by painting unwalkable all areas players can't ever reach. * Ensure that NPC's and players have room to transition and move, and test out the path finding to ensure the AI does not get stuck. * Only put enough placeables and the like to give the area the flavor you want. * Turn Shadows off on placeables and make them environmental objects. Keep light sources down and try to only have one in effect on any one area. * Minimize grass, players can turn it off, but one who doesn't can cause lag to entire server.

Graph IRICount
http://dbkwik.webdatacommons.org4
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software