OpenLink Software

Usage stats on Delayed Causality

 Permalink

an Entity in Data Space: 134.155.108.49:8890

A Dramatic Pause used for action scenes. The hero (or villain) punches his foe. Dramatic Pause... and a giant explosion obliterates him. Or, the hero swings his sword. Dramatic Pause... object/opponent falls to two pieces. This is not like using a Time Bomb, where a delay is deliberate. This is ignoring the laws of physics for the sake of dramatic effect. For all intents and purposes, the attack was over when the punch landed... the resulting effect simply decided to wait a few seconds before showing up. The Delayed Causality is almost always used in a Single-Stroke Battle.

Graph IRICount
http://dbkwik.webdatacommons.org17
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software