In the Aquacave, Aquaman and Aqualad receive a message, relayed by a signal fish, about a curious object, bobbing on the ocean's surface. Investigating, the pair discover a strange shell box. Inside is a call for help from their water sprite friend, Quisp, along with a map giving directions to his hidden world beneath the sea. Quisp's world is accessed through an underwater cavern, with a labyrinthian channel going ever deeper beneath the sea. Soon enough, Aquaman and Aqualad find themselves in the fantastic underwater world of the water sprites. The magnificent hard water structures of the sprite's city seem deserted. Suddenly, Aquaman and Aqualad are attacked by a trio of sprites, who hurl an immense sphere of hard water at the aquatic duo. Evading the sphere, The two heroes run headlong
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