Skills started at 0 with Tag Skills starting at 20. They would not have a % symbol behind them, as this concept was ruled generally frivolous, seeing as players could go far beyond 100% in previous games. Point weighing was to be implemented sooner in order to make skills more difficult to get good at. The cost on a per-rank basis was: * 1 for 1-50 * 2 for 51-100 * 3 for 101-150 * 4 for 151-200 (Max skill) Each rank bought for a tag! skill was doubled. If you had a 55 Medic, it would cost you two points to increase it one rankābut you would get an additional rank for free.
Graph IRI | Count |
---|---|
http://dbkwik.webdatacommons.org | 11 |