Level Blades light/heavy 6 Spell Resistance: no Summoning up the power of the sea, you fire a wave of raging water from your blade that collides with your enemy and explodes into a geyser instantly. As a standard action, make a touch attack against any creature within 60 feet. If this attack hits it deals normal damage as well as 1d6 damage per level (Max 10d6). The enemy must make a fortitude saving throw DC: 16+ Strength modifier or be tossed in the air 5 feet per level (Max 100 feet), and be dropped back to the ground. If the creature fails it's save it takes the damage and is knocked in the air, taking falling damage and falling prone, however if they succeed they only take the initial damage.
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