The Merchants' Guild is a type of Town Building. The Merchants' Guild may only be built by the High Elves, High Men, Nomads, Orcs, Dark Elves and Draconians. A town must already contain both a Ship Yard and a Bank in order to construct a Merchants' Guild (which also means that the town must be adjacent to a Shore tile). The Merchants' Guild's base construction cost is File:Icon Production.png . The Merchants' Guild is the end of the financial branch of development. It unlocks no further construction of either Town Buildings or Normal Units.
Identifier (URI) | Rank |
---|---|
dbkwik:resource/6iTgW3TO43305WAm9ZNIwg== | 5.88129e-14 |