A Peek At A Sequel by Donald B. Trivette COMPUTE! ISSUE 75 / AUGUST 1986 / PAGE 108 The King's Quest series of adventure games has one of the largest followings of any entertainment program for the IBM, Whenever I write about King's Quest, I get lots of letters—some of them quite unique. (One lady wanted to give her husband the gnome's name for his birthday.) Anyway, someone on the inside has slipped me a copy of the design specifications and some memos between the designer and programmers for King's Quest III, which Sierra On-Line is working on for release in late fall. I won't spoil your fun by revealing too many secrets, but I'll drop some hints of what's to come in this eagerly awaited sequel. These notes also provide some insight into how a major adventure game is carefully planned an
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