This system follows the train of thought that if you are hit, it is likely bad news. The best thing a character can do is to avoid being hit altogether. All it takes is a single blade, or a bullet and it can be incapacitating and sometimes deadly. Likely, if someone is hit with a blade or bullet, he or she is going to go into shock. This system reflects a harsh combative reality where players will have to think more and shoot less. One mistake can be fatal. Following is difficulty information for healing: Stabilizing a Person in Shock (using basic skills as an example):
Graph IRI | Count |
---|