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Usage stats on Damage Capacity and Dying

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an Entity in Data Space: 134.155.108.49:8890

This system follows the train of thought that if you are hit, it is likely bad news. The best thing a character can do is to avoid being hit altogether. All it takes is a single blade, or a bullet and it can be incapacitating and sometimes deadly. Likely, if someone is hit with a blade or bullet, he or she is going to go into shock. This system reflects a harsh combative reality where players will have to think more and shoot less. One mistake can be fatal. Following is difficulty information for healing: Stabilizing a Person in Shock (using basic skills as an example):

Identifier (URI)Rank
dbkwik:resource/7KqW4qhipNODxbDz9EDvqA==5.88129e-14
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