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"Hello, and welcome to "Don't Roll a One: Making roleplaying, theme, and game mechanics work together." I am Odin, the presenter for this discussion. I have some opening statements and then we can open the floor to questions. For those who do not know me, I am a builder/coder working on OtherSpace: Millennium which will open in June. Many of my duties revolve around designing our skill system, skill raising mechanisms, attribute raising mechanisms, and character generating mechanisms. Outside of the JTS community I am often known as Sergeytov, in case none of you have heard of me before. Without further delay, let us begin.

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