A world of flying airships, great steampunk mechas, hell lords pulling the strings from behind the scenes, and depressive angels fighting them. * The history of Kartazia. * Mages and Magic in Kartazia. * New "GURPS Magic" spells present in Kartazia * House Rules for Alchemy, Gunpowder and Mutants. * Mentalists: Kartazia's psychic powers. * Martial Fighters in Kartazia * Legendary smiths and items of power * The Muerden Gunsmiths and their customized firearms * Races (species) of Kartazia * The languages of Kartazia. * The Church of the Herald * Rules for naval combat * Airships * Runic Magic * The Uron-Tashra and the Uronauts * Playing with Elim, the Kartazian "Angels" * The Kartazian Calendar * The Zore
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http://dbkwik.webdatacommons.org | 8 |