The contents of pm.h are generated automatically during compile-time by makedefs from the data in monst.c This file contains all the monster name definitions, eg. #define PM_LITTLE_DOG 16 #define PM_DOG 17 #define PM_LARGE_DOG 18 #define PM_DINGO 19 This file also defines NUMMONS, which is the number of different monster types.
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http://dbkwik.webdatacommons.org | 4 |