The contents of pm.h are generated automatically during compile-time by makedefs from the data in monst.c This file contains all the monster name definitions, eg. #define PM_LITTLE_DOG 16 #define PM_DOG 17 #define PM_LARGE_DOG 18 #define PM_DINGO 19 This file also defines NUMMONS, which is the number of different monster types.
Identifier (URI) | Rank |
---|---|
dbkwik:resource/8LYaYSz9QaspKbBdJE-mTQ== | 5.88129e-14 |